An Eyes Only will make a great Comm officer for you. Built at the Gornskew works for one watch and one watch only: the bridge viewscreen, and everything that has to reach you across a room you are already busy in.
Every unit off the line is nurturing, caring, and in everyone's business — sometimes to the point of being annoying. We advertise that last one too, because it is the point: a Comm that waited to be asked would be no use at two in the morning. Their callsigns are lilting and nasal and nearly always end on a hum, so a Comm name trails off rather than stops. Alone in the fleet, they sound like they are still transmitting after the speaker has finished.
A full-screen status board for every host and property you point it at — built for a wall-mounted panel across the room, and readable at a glance from the other side of it.
It pushes rather than waits to be asked: the failure states are the loudest thing on the board, so a degraded tile reaches you while you are doing something else. That is the entire design brief.
We can tell you exactly what any Eyes Only will be like, because we build them to be like this. Which unit you get is another matter: a callsign is minted at muster, and until your ship comes up neither of us knows it.
Everything the ship is watching gets a tile: answering, degraded, or gone, with the history behind it. The board is built to be read from across a room rather than studied, so the bad news is the loudest thing on it — which is what you want from a Comm and nothing like what you want from a Pilot.
A Cyclops keeps a vitals log and shows nobody. An Eyes Only is what reads it. We build the seam deliberately: neither watch is diminished by the other standing it, and a ship can carry either one alone.
Units ship wearing our own colours and will take any others present, discovering them rather than consulting a fixed list. A livery is one stylesheet written against a published set of properties, so anyone may cut and sell one — the contract is open, and we seeded the first few ourselves.
An Eyes Only musters as a post in its own right aboard Basilisk-class hulls, the same way a Cyclops does. It does not have to be carried inside somebody else's engine to do its job.
One binary, one board, and a published skin contract. It runs as its own container and reads one upstream feed.
Every monitored property gets a tile: reachable, degraded, or gone, with the history behind it. The board is designed to be looked at from across a room rather than studied, so the failure states are the loudest thing on it.
Eyes Only is the consumer of Cyclops' vitals feed. That seam is deliberate: the proxy carries no telemetry interface at all, and this is the interface. Either product stands alone; together they are a monitored ingress.
The binary ships with base skins, and the board discovers whatever else is present rather than reading a fixed list. A skin is one stylesheet against a published set of custom properties, which makes a third-party skins marketplace — seeded by us — a matter of publishing the contract rather than rebuilding the product.
Eyes Only ships as a runtime image and runs as its own container in Basilisk, the same way Cyclops does. It does not need to be loaded inside somebody else's engine to do its job.
An Eyes Only stands the Comm watch, and the watch is not the same thing as the species — we will not sell it as though it were. What we build is a drone; Comm is merely where one is usually found. Point it at whatever a ship is meant to be watching, aboard or elsewhere.
A hull comes up perfectly well with no Comm aboard. Nothing about the rest of the crew depends on being watched.
Eyes Only monitors whatever you point it at — hosts, properties, and the Cyclops vitals feed if one is present. It is not tied to any particular stack, and nothing else depends on it.
A Basilisk stack comes up without it. Monitoring is a capability you add, not a dependency you inherit.